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PBR Texture Maker

Turn one photo of a surface into a full set of PBR maps for Blender and 3ds Max.

£19.00

How you’ll receive this product

Available to download as soon as your payment is confirmed

This is delivered digitally. As soon as your payment is confirmed you will get a private link to your files on your order page. Keep the link to that page — it is where your purchase lives.


You receive

  • PBR Texture Maker — pbr-texture-maker.zip

  • Secure Stripe checkout — we never see your card details
  • Your files appear on your order page the moment payment clears

About this product

Drop in a photo of brick, wood, metal or fabric and it produces the whole map set a 3D program needs: Base Colour, Normal, Roughness, Metalness, Ambient Occlusion and Height.

It runs in your web browser and nothing is uploaded. Once the file is saved to your computer it works with no internet connection at all - your images never leave the machine.

The part that usually costs the most time is wiring the maps up correctly, and it does that for you. The download includes ready-made setup scripts: a .py for Blender and a .ms for 3ds Max 2026. Run the script, pick any one of the maps, and the material is built with the right colour spaces and assigned to your selected object. No node wiring, and no hunting for which map should be Non-Color.

There is a live 3D preview on a sphere, rounded cube or plane under studio, sky, night or neutral lighting, so you can adjust before you export rather than after.

Comes with a four-page setup guide written for someone who has never done this before - numbered steps, the exact buttons to press, and answers for the three things that usually go wrong.

Features

  • Six maps from one photo: Base Colour, Normal, Roughness, Metalness, AO and Height
  • Auto-setup scripts for Blender and 3ds Max 2026 - the material builds itself
  • Live 3D preview on a sphere, cube or plane with four lighting environments
  • Material presets for brick, stone, concrete, wood, fabric, plastic and metal
  • Export at 512, 1024, 2048 or 4096, or match the source image
  • OpenGL or DirectX normals, so the bumps face the right way in either program
  • Runs offline in your browser - nothing is uploaded, nothing to install

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